Shooter for Android and IOS that combines fast-paced action with RPG elements, featuring an engaging inventory, quest progression, and magic system.
- I managed a team that included programmers, designers, and 3D modelers, making sure everyone stayed on the same page and hit their milestones. My goal was to keep things running smoothly so we could deliver solid work without hiccups.
- I also handled the customer-facing side of things, working closely with them to nail down project goals, specific features, and what the final deliverables should look like. It was a bit of back-and-forth, but it helped set clear expectations from the start.
- On the development side, I built out systems for inventory, quests, and magic. That meant setting up the core mechanics for collecting items, leveling up, and adding special abilities. These features really added to the gameplay, giving players something to work toward and explore.
- I took the customer’s requirements and turned them into clear documentation for the team, making sure that everyone knew exactly what we were aiming for. I stayed involved throughout the implementation to keep everything consistent and polished.
- I ran a few playtesting sessions, gathered feedback, and made adjustments to fine-tune the balance and optimize performance, especially for mobile devices. It was all about making the gameplay feel just right.