Pistol Trip is a tribute to Pistol Whip. My task was to replicate the main elements of the prototype, its pace, and features. Additionally, I wanted to remove shots towards the player, as getting hit by bullets in the head is unpleasant even in VR. Another ambitious task was automatic generation of the track for movement, buildings, enemies, etc, when in the prototype it’s pre-set. Of course, the game should be easily scalable for maps, enemies, and various designs of weapons.
- Developed VR shooter game from scratches to release.
- Created fully procedural-generated environment with no stable objects on map.
- Created NavMesh system generated on runtime.
- Created easy-scaled game where you need just to add prefabs to the list to get new maps with new enemies, weapons, etc.
- Created UI, menus, implemented game audio, animations.
- Programmed AI behavior three, navigation, damage system.





