SPIDER SELL VR

This is a dynamic action game where fun is achieved by throwing various food items at enemies. My task was to master the creation of procedural generation of elements, enemy AI, NavMesh system. As well as optimizing the game using code techniques, baked Mesh, and other optimization methods. Another goal was to learn the Ultimate XR framework.

 

  • Developed VR action game from scratches to release.
  • Created procedural-generated environment, NavMesh system.
  • Created level system, item pickups, and attacking.
  • Created UI, menus, implemented game audio, animations, particles.
  • Programmed AI behavior, navigation, damage system.
  • Profiling performance through the Unity Profiler, optimized game using code tricks, mesh baking, etc.